

What’s worse is that the NPCs hold these one-sided expositional conversations in almost an arrhythmic fashion, emphasizing odd words and pausing so long after sentences it made me feel the game was trying to load the next line from a CD-ROM. The missions bounce back and forth between the New Republic and Empire, teaching the player how to use the systems of various starfighters while their squadron mates prattle on during optional dialogue scenes about past exploits.

Javes and Vanguard Squadron (of which the player is a part) help protect a new, supersecret capital ship from Javes’s former Imperial protege, Kerrill, and the pilots of Titan Squadron (of which the player is also a part, as a different character). The plot jumps ahead to a series of events after the Battle of Endor. The plot picks up right after the destruction of Alderaan when Javes, an imperial pilot, suddenly grows a conscience and defects.

The plot centers on Captains Lindon Javes and Terisa Kerrill and their competing squadrons as the newly minted New Republic tries to stamp out the last vestiges of the Empire.
